Inherits: Resource > Reference > Object
Array of StringVariable that can be saved in disk like a custom resource. Used as [Shared Variables] so that the data it holds can be accessed and modified from multiple parts of the code. Based on the idea of Unity’s Scriptable Objects and Ryan Hipple’s Unite Talk.
type | property | default value |
---|---|---|
Array | value | [] |
return type | method signature |
---|---|
null | push(Variant element) |
null | erase(StringVariable element) |
Array | get_string_array() |
Signal emitted when the Variable’s value is updated.
Default | [] |
Setter | _set_value |
Getter | _get_value |
Shared Variable value