BoolVariable

Inherits: Resource > Reference > Object

Description

Boolean that can be saved in disk like a custom resource. Used as [Shared Variables] so that the data it holds can be accessed and modified from multiple parts of the code. Based on the idea of Unity’s Scriptable Objects and Ryan Hipple’s Unite Talk.

Properties

type property default value
bool value True

Signals

  • value_updated()

Signal emitted when the Variable’s value is updated.


Properties Descriptions

value

Default True
Setter _set_value

Shared Variable value