Inherits: Resource > Reference > Object
Boolean that can be saved in disk like a custom resource. Used as [Shared Variables] so that the data it holds can be accessed and modified from multiple parts of the code. Based on the idea of Unity’s Scriptable Objects and Ryan Hipple’s Unite Talk.
type | property | default value |
---|---|---|
bool | value | True |
Signal emitted when the Variable’s value is updated.
Default | True |
Setter | _set_value |
Shared Variable value