Inherits: Resource > Reference > Object
String that can be saved in disk like a custom resource. Used as [Shared Variables] so that the data it holds can be accessed and modified from multiple parts of the code. Based on the idea of Unity’s Scriptable Objects and Ryan Hipple’s Unite Talk.
| type | property | default value |
|---|---|---|
| String | value | "" |
Signal emitted when the Variable’s value is updated.
| Default | "" |
| Setter | _set_value |
Shared Variable value